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Thread: Mummy Lords and CR

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    Bugbear in the Playground
     
    Lizardfolk

    Join Date
    Jan 2016
    Location
    United States
    Gender
    Male

    Default Re: Mummy Lords and CR

    Quote Originally Posted by hymer View Post
    One monster of a CR equal to the PCs' average level isn't supposed to make more than a speedbump draining a few resources from the PCs.
    If you look at the adventuring day XP budget (DMG p. 84), then a lvl 6 PC should gain up to 4k XP over a hard day's adventuring. So between them, something like 16k XP. And the Mummy Lord is 13k XP. The CR went against them, being so much higher, but other than that it was a close fight. Sounds like the CR/XP system works more or less as intended. This was pretty much a day's worth of fights in one big battle.

    Edit: Btw, good on you and your group. They might have pulled this off, and they would've remembered it with satisfaction for years, all the more so because it was so frustrating at the time. Excellent RPGing there all around.
    Thanks, I guess I just have been misunderstanding CR a bit. I always underestimate how many encounters per day are hardwired into this game. I'll keep note of that.

    Thank you also for your comment, it might have ended in failure here but if they try hard they'll get a chance for revenge against "The Pharaoh" as theyre calling him now. And maybe then they'll be able to set the terms of engagement.
    Last edited by Trask; 2017-10-21 at 02:06 AM.
    What I'm Playing: D&D 5e
    What I've Played: D&D 3.5, Pathfinder, D&D 5e, B/X D&D, CoC, Delta Green

    Quote Originally Posted by stoutstien View Post
    Modern in sense of design focus. I consider any system that puts more weight in the buttons that players mash over the rest of the system as modern.