Quote Originally Posted by Trask View Post
Truly? It's designed for 100% victory? That's pretty crazy to me because I have lots of deaths in my games and I don't go ridiculously outside the bounds of suggested CR.

I don't like the idea of a system that is designed so the players will never face anything seriously dangerous.
Success != No deaths. Success == no tpk. There's a huge difference. And if you're equating "has a decent chance to tpk" with "seriously dangerous", that's not the stock assumptions of the system.