Originally Posted by
Anteros
The game just kinda loves throwing you into situations where you're punished for not re-loading with future knowledge of the events in general. It's really not that different from having to re-load because you accidentally wandered into a high level fight with no warning and got destroyed...or accidentally made an important NPC hostile with some innocuous line of dialogue.
That's the problem with making a game "old school" or whatever. A lot of these types of design decisions were phased out of games for good reason. Sure, it's technically more difficult, but it's not the satisfying kind of difficulty.