Your latter paragraph is pretty far removed from what the usual complaint about "Quantum Ogres" is about. Again, if you ask me, a better name would be "Inevitable Ogre", as the key issue is that there will be an ogre no matter what.
By contrast, your "quantum setting" talks about details which haven't even been decided yet, so can't be inevitable. Your examples are closer to randomly generating the setting, than the Inevitable Ogre.
You can do random and improvized setting building in ways that reduces or removes player agency, but in other respects it's pretty much on the opposite end of the spectrum from the Inevitable Ogre.