Originally Posted by
Darth Ultron
Yes, it is their wish of what to do with him. In a general sense I don't make the call. The setting is full of people with their own ideas, but none of them are mine.
Again, in general, if I want a villain to be a long term one, like be around for a real year or more, they won't be a combat type villain.
Again, this is there call. I'd be quick enough to enlighten the players through game play that they are wrong though. I know lots of players have the Catastrophic Thinking problem: They see one guard and are like ''the place is nigh impenetrable''. Though this is also why I like to stick with good players that won't do that.
Sure, in both cases they are not changing the plot. The only plot is: Deal with D'rk. So it does not matter how they do it. The lair has no plot, it is just lots of rooms of combat. And as the players want to free the land of evil, they will have to deal with it sooner or later...but if they want to level up a bit before that is fine.
I have always said Railroading is part of the game, not the whole game.