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Thread: Quick and Dirty rework of broken spells

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    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Quick and Dirty rework of broken spells

    Quote Originally Posted by NothingAbnormal View Post
    That moment when you realize that druid and cleric are indeed 3/4 BAB classes... I replaced clerics with my setting with the Cloistered variant, my bad, and I completely forgot druids

    Could make it down to +10 letting high level wizards get it, along with druids ~16th and a fighter @ 10th... I mean auto succeed should never be on a spell IMO.
    I wonder what the designers of the monster manual 1(part of core) had in their head when they made the colossal monstrous scorpion which have +58 to its grapple checks and is cr12
    I mean a level 12 fighter that somehow get 50 strength will have a grapple check of 32 which means that this fighter always lose grapple checks even through it have way more strength than what a fighter is supposed to get at this level.
    Now if the fighter have a level 12 caster friend who casts freedom of movement he gets a +6.
    He now still autofails yay!
    Last edited by noob; 2017-11-15 at 02:59 PM.