I'm not a dev or anything, but it sounds to me as if the alchemical creations are simply more potent and should be considered the 'base damage'. If made by a lvl2 Scholar, a vial of acid from the talent above will deal 2d6 damage, no matter who uses it or under what circumstances.Originally Posted by Improved Acid Flask
(Besides, as the past few threads have pointed out, the Alchemy sphere has some issues with resources during an adventuring day. Making their limited number of formulae more powerful through Vital Strike as opposed to forcing them to full attack and run out within one or two encounters seems like a decent way to help them out.)