Quote Originally Posted by Kaouse View Post
So the idea is that there is, or perhaps may be in the future, some combination of talents whereby taking them together is unbalanced? Could you perhaps give an example?

Even without the example though, locking drawbacks doesn't inherently fix that problem. It just slows it down. Rather than coming online at level 2, it'll come online at level 5, only with a bunch of extraneous abilities that the player might not want (which ironically hurts more than if it were in SoP precisely because SoM talents aren't meant to exist in a vacuum). And even then, there's always the Conscript, who'll likely still be able to pull it off at level 2 anyway, isn't there? Is it alright for the Conscript, but not for anybody else?
The conscript is accounted for in our measures and his accelerated ability to acquire talents is balanced against the class features and options of the other classes. While he can assemble talents more quickly, mandated drawbacks threshold that to an appropriate level where it's competitive with the options the other classes have available.
Pushing that combo from 2nd to 5th or 6th on the conscript means the conscript's combo is coming online around the same time other classes get their major boosters, the full spread of their class abilities, and or their extra attacks in a full attack. Pushing it to 7th-9th on the Blacksmith means his stronger class features are keeping pace with the Conscript's greater talent pool, and both baselines are within an acceptable variance of appropriate performance within those levels.