Quote Originally Posted by Pex View Post
This same principle applies to loathing critical fumbles. My warrior should not risk injuring or killing himself for the audacity of swinging his weapon in combat to attack.
What would you think of a house rule where when you roll a 1, you get the option to re-roll, and if you fail on that you get a critical fumble? If you don't want to fumble, just don't take the re-roll.

I can't understand it, but some people feel they are worse off when they are given an extra option to take a risk.

Personally, I like the image of the desperate mage, overextending trying to cast a spell he normally can't control, with great risk to himself. Haven't really seen it well implemented, but I think that would be an interesting mechanic. Like, you normally can cast polymorph, and have fun with that, but in a perilous situation you may try to cast super-polymorph with some risk.