Quote Originally Posted by Pleh View Post
I think in general *Spellcasting* is a scientific process and a known quantity. Understanding the arts behind invoking magic is definitely something mortals apply scientific principles to doing.

That doesn't mean magic, the subject of spellcasting, is now a scientific field. That will still depend on your campaign setting.
Not sure why you would think spellcasting is a scientific process and a known quantity, nor something that scientific pricing less can be applied to.

Just because the meta-rules for casting in a system are codified for our ease of resolution doesn't mean that how there have to be underlying rules that can be empirally tested for results by characters in-game.