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Thread: Personifying existance high op IC

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    Orc in the Playground
     
    WolfInSheepsClothing

    Join Date
    Feb 2011

    Default Re: Personifying existance high op IC

    Spoiler: Potential Future 1
    Show

    Dwight felt the cool tug of extrinsic reality. It was glorious, absolutely glorious. A plane. An afterlife. Where people came from a Material plane, a plane of souls. Oh happy day!
    Adventure inhaled deeply, reconnecting to the infinity of stories this plane had to offer, fading into the background to be replaced by a Gonnersdorf hut draped with rich furs. Smoke twisted upwards from the roof opening. A pair of small-sized reptilian skulls hung by the flap.
    Small hands slipped out from inside the hut, opening the flap and latching it to the antlers of the skulls hanging near the door. A wizened halfling, quite as bald as the strange ghost stepped out, leaning heavily on a cane, and walked over to the odd specter.
    Adventure stepped into the role of father confessor effortlessly, instantly becoming a trusted friend. "You! You there! Yes!" He punched through the blizzard with his cane, nose and cheeks turning ever more rosy in the blizzard. With the free laugh of a man drawing his first breath in millenia, "What is your story?"

    While the old one waited patiently for the ghost to acknowledge his presence, the smoke from the hut twined upwards, vanishing into the blizzard and forming new clouds of its own, clouds that raced through the sky and land nearby.
    Adventure itself began to watch the stories spreading out from its position.

    Spoiler: Crunch
    Show
    Activating a mix of Body Outside Body (via Miracle) and Polymorph Any Object in Time Stop to become all scenery and objects discussed above.
    Copies flying upwards as smoke manifest Touchsight (Augmented to 300' range) and begin to move out across the land in all directions, reporting back what they find telepathically (via Interplanar Telepathic Bond, which they get on creation). They also have True Seeing, of course.
    They also manifest Metafaculty on the ghost and its doll and report that as well.
    The copy talking to the ghost uses Illustrious Presence; unless he was unfriendly or hostile, he is now Helpful.
    Setting aura to Motivate Intelligence. Applying all relevant Knowledge checks to the scene; roll starts at 5238 and increases by 100% every six seconds until there's nothing else that can be intuited from the information about this scene.
    As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.


    Spoiler: Potential Future 2
    Show
    Dwight shuddered in agony at the sensation of having been restrained for so long and silently murmured "Never again." Adventure unraveled itself into the fabric of the planes, infinitely expanding. "If he wants to seal me again, he'll need to seal everything!" The planescape rippled as Adventure returned to stay.

    Spoiler: Crunch
    Show
    Same copy spam as before. This time, they're using Miracle to Greater Plane Shift to every plane. The copies that go to the Ethereal plane repeatedly activate Intensified Time Stop and Genesis, creating new bubble planes, each with a Weirdstone that prevents all forms of scrying and divination. The copies replicate until they occupy all space within the plane, then place a phylactery there. This repeated a few dozen times, though only three locations get phylacteries.
    As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.


    Spoiler: Potential Future 3
    Show
    Adventure shrugged. The easiest way to see what societies were really out there was to give them something important to deal with, right? Across whatever plane was closest to the center of the universe, a massive, laughing skull with enormous carbuncles in its eye sockets appeared about a mile up in the air. "Behold, doom is come! Defy me if you can!" A crackling red haze appeared around the skull, pouring out from its mouth as it began to descend. Everything the aura touched was wracked with fire and electricity. It grew closer, closer, closer... Demons of all sizes began to drop from it like maggots from a corpse...
    Spoiler: Crunch
    Show
    Copy spam, copies Planeshift to the Material or whatever passes for it (Knowledge:Planes of over 5000 to know where to go). They form an enormous skull shape, then start spamming Summon Monster IX, fireball (via miracle) and lightning bolt (via miracle). They don't target the ground below; they fire back and forth among themselves, slowly moving downwards and applying hundreds or thousands of damage to anything that breaks their "plane" (Geometric shape, not realm of existence). Their goal is to look as frightening as possible; they use Motivate Charisma and get over 10,000 on Intimidate to do so. They use all manner of supernatural senses and even mind reading+Hypercognition to check on how the plane is reacting. They report everything interesting.
    As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.


    Spoiler: Potential Future 4
    Show
    Suddenly, the bizarre ghost was confronted by an enormous obsidian pillar into which a thick oaken staff was thrust. The storm above parted, an a beam of reddish light shown down, reflecting off of the ornate carving. Carved into the base of the pillar in letters of gold were the words, "Whoso draweth the staff from the pillar is rightways Planeswalker Prime! Glory be He, excellent among the immortal!" A faint aura around the staff plainly indicated its semi-corporeal nature, that any creature could potentially touch it.
    Spoiler: Crunch
    Show
    Copy spam, etc, to set the scene. Using his ability to communicate with anything to convey the basic property of the staff (which is also a copy of Adventure, btw, as is the pillar).
    As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.


    Spoiler: Potential Future 5
    Show
    It was such a glorious moment that Adventure decided to enjoy the freedom, slowly savoring it in stages like a fine wine.
    First making a face that could feel the snowflakes made by someone else.
    Then a body to support the face, with legs to move around and arms to gesture freely.
    Half-thinking about plans to ride a winged horse up to the top of the sky next, Adventure did nothing but exist for a time.
    Spoiler: Crunch
    Show
    Just Alter Self.
    As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.


    Spoiler: Potential Future 5
    Show
    Anything worth doing is worth doing a lot! Adventure combines the actions from future #1, 2, and 5, including all divinations.


    Spoiler: Potential Future 6
    Show
    Any good evil overlord knows they need to plan. Adventure combines the actions from future #2, 3, and 4, amending the pillar to add "...and destined to defeat the terrible Xagyx!" The pillar communicates that this "Xagyx" is a terrible demon cloud descending on the material plane.
    Crunch is otherwise unchanged.


    Spoiler: Potential Future 7
    Show
    Perhaps there were already beings inspiring fear? Adventure waved to the man and began to converse (as future #1), then dispatched several copies of itself to find out what overlords or interesting points the plane harbored.
    Spoiler: Crunch
    Show
    As #1, but also casting Door to Great Evil (Ghostwalk) via Miracle on several well-disguised copies.


    OOC: Whew! Definitely not going to be doing that in many posts, but it seemed like a good way to work out the setting and find out what all the buttons did. Never played a character of this level before!
    As a reminder about the ability, Dwight gets all information from each full round of actions, then gets to decide which path he actually followed into the future; the others never existed except in his memories.
    Last edited by Cassus; 2017-12-02 at 11:37 PM.