Spoiler: Initiative
Darach: (1d20+5)[24]
Mercuira: (1d20+4)[17]
Jarome: (1d20+5)[19]
Daedalus: (1d20+4)[14]
Hastur: (1d20+5)[24]
Taicho: (1d20+7)[11]
Monster: (1d20+2)[11]
Monster: (1d20-1)[4]
Going to go ahead and let Darach tell the party what he's noticed, since he's in front and I have a feeling he wouldn't just let you all walk right into this. Everyone, go!
The group heads forward into the tunnel, Darach in the lead. As soon as you round the corner, the inquisitor holds up his hand to halt the group. Ahead are three distinct patches of bright yellow flowers, which seem to shudder for a moment in the light, before vines spring up from the ground and curl threateningly towards you. But that isn't what Darach has his eye on the entire time.
"Watch the floor," he says. Beneath your feet is a thin layer of what seems to be mold and mushrooms, all sorts of different colors. And as Darach speaks, it animates as well, lifting off of the ground slowly.