Get some Whisper Gnome Fighters. Give them two flaws for two extra feats, as follows: Wild Cohort, Dodge, Titan Fighting, Mounted Combat. Give them large shields, one-handed weapons, probably light or medium armor depending on Dex, stat priority Str > Dex > Con > Wis > Cha > Int. Put max ranks in Ride and Handle Animal. If there are enemy spellcasters, one can ready an action to use their Silence spell-like ability if they cast a spell with a verbal component, target it on a point in space with the enemy spellcaster in range and the verbal component and thus the spell automatically fails. Their Wild Cohorts/mounts are Magebred Warbeast Riding Dogs with Trip. (ECS specifically says only Druids and Rangers are prohibited from recruiting Magebred animals as companions.)
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Size/Type: Medium Animal
Hit Dice: 3d8+15 (32 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 23 (+3 Dex, +8 natural, +2 leather barding), touch 13, flat-footed 20
Base Attack/Grapple: +2/+8
Attack: Bite +8 melee (1d8+6)
Full Attack: Bite +8 melee (1d8+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip (+6)
Special Qualities: Low-light vision, scent, Combative Mount, Excellent Learner, Thick-Skinned Breed
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 22, Dex 17, Con 20, Int 2, Wis 14, Cha 6
Skills: Jump +16, Listen +7, Spot +7, Swim +7, Survival +2*, one more skill point that should be a cross-class Spellcraft rank in preparation for taking Mage Slayer.
Feats: Alertness, Track (B), Improved Natural Attack: Bite (B), Combat Reflexes
Environment: Temperate plains
Organization: Solitary or pack (5-12)
Challenge Rating: 2
Advancement: —
Level Adjustment: —
Combative Mount (Ex): A rider on a trained warbeast
mount gets a +2 circumstance bonus on all Ride checks. A
trained warbeast is proficient with light, medium, and heavy
armor.
Excellent Learner: A magebred animal can learn a maximum
of eight tricks, and the DC for all Handle Animal
checks involving a magebred animal is reduced by 2. In
addition, the time required to train a magebred animal for
a purpose is reduced by 1 week (to a minimum of 1 week).
Trip (Ex): A riding dog that hits with a bite attack can attempt
to trip the opponent (+6 check modifier) as a free action
without making a touch attack or provoking an attack of
opportunity. If the attempt fails, the opponent cannot react
to trip the riding dog.
Skills: Riding dogs have a +4 racial bonus on Jump checks.
*Riding dogs have a +4 racial bonus on Survival checks when
tracking by scent.
You can
trade your Familiar for an animal companion and/or take
Wild Cohort yourself and get one or two of those as well, provided you're not a Ranger or a Druid. In any case, animals don't take a share of the XP so it's just additional meat shields.