Keeping Teleport usage to a minimum, fits with The Giant's MO:
http://www.giantitp.com/forums/showt...t#post19163131
Morty
Is there any particular part of the D&D 3e rules that "gets in the way" of your story more consistently than others? I mean, it doesn't really get in the way because it's swept aside the moment it becomes inconvenient, but I hope the question makes sense.Hence, the Order only get a small amount of it - getting to Cliffport and back.The Giant
True Resurrection, without a doubt. It's literally impossible for a mortal character to ever be completely out of the story because of its existence. Actually, all forms of resurrection are kind of a pain in the ass, though the other versions have roadblocks you can throw in the path. But because True Resurrection exists, every character death is met with, "Well, they could still come back!" forever.
Also, Teleport. Characters who blip right to their end destination do not for an engaging journey make.
If there's only one wizard Shojo can call on for teleport duty - makes sense that he doesn't teleport her straight to The Order - especially if he doesn't know where they are. It's not like Eugene can leave the circle, find them, and report back - as Eugene explains - if he leaves the circle, Celestia won't let him Respond To Summonings for a while.