Quote Originally Posted by deuterio12 View Post
Speaking of diplomacy, usually it's considered fine to scheme, lie and backstab your opponents, but something that's considered sacred is item/gem trading. If you agree to trade something, please do keep your word, since with no trust there can be no trade in-game.
There's a few major things you're not really supposed to do. This is one of them, inventory flooding (where you send someone a ton of worthless magic items to push good ones out) another, copying Bogus and Friend's orders after charming them a third.

Quote Originally Posted by deuterio12 View Post
Hahah, yes, old habits die hard.

Quickhost mode is On, meaning it will automatically resolve the turn if everybody sends before the deadline.
It's a pretty small game. Just dropping the deadline entirely in favor of Quickhost should work just fine.