Quote Originally Posted by The_Jackal View Post
Well, I'd argue that survival isn't about challenge, it's about immersion (for better or worse). You've got to pay attention to the details, and you can't skip intervening distances. Yes, that does necessarily mean a fair amount of yak shaving, if you're intent on playing survival the same way you'd play normal, ie: lug back every ounce of movable scrap back to a base. But you don't have to do that. You can travel lean, leave most stuff behind, and only use vertibirds when you really have a purpose for them.
The problem is that there was never a single moment that I felt like I was struggling to survive. For a mode called "survival" they missed the mark by a large margin. Maybe if food and water were a LOT rarer it might be an interesting mode. As it stands now, I was basically always fully fed and hydrated just from things I would eat and drink to heal. There's basically no increased difficulty or danger at all outside of the rare enemy that one shots you. There's beds in every dungeon, so saving isn't an issue either. I probably lost more play time to bugs and crashes than actual deaths in the mode. The entire thing is just a bunch of busywork with no actual extra difficulty. I actually think the extra gear you end up with from the extra legendaries probably makes the overall game easier than just playing on hard.