Originally Posted by
Darrin
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3E finally had a formal skill system with skill points, but could quickly get extremely wonky if you weren't paying attention to it. You get some very bizarre results, like 20th-level rogues who can't find/disarm traps, or a 4th level commoner riding around a battletitan dinosaur. Among other things, the 3E skill system has scaling issues... can +0 through +23 really cover all the possibilities between mundane tasks and legendary superheroes? To use the "hot mess/hot rod" analogy... if you weren't paying attention to it, it could be unexpectedly vindictive and viciously punitive, but if you *really* knew how to push the right buttons, you could use it to rob a bank with a paperclip.