Quote Originally Posted by Max_Killjoy View Post
Not unless they're structured into actual stories.

Or you're claiming that the real world is also comprised entirely of stories.

At which point you've reduced the word "story" to uselessness through ubiquity.
The real world tends to generate "history", not "story". Note the relation of the words.

Context matters here. I can accept your position under the stipulation that there're some gaming styles that are more focused on exploration of a fictional world and those will indeed inly generate history, not story. But I think that those styles are far less common than the ones that are based on exploration of a story. Note the difference between the setting being the game in contrast to the story being the game and the setting only being the background and facilitator to it.