Originally Posted by
Jormengand
Be careful though: you can go too far the other way easily, which I did in one of my earlier games. Warriors got so many bonus stat dice that they could raise their intelligence faster than an intelligence-based mage and still have dice to spare for everything that the warrior needed to do. The magi were stuck learning one spell per level which was rarely more than a variation on the same theme, and playing a "Trinity mage" - which allowed you to do a whole three different things - was really stat-intensive on a class without enough stat dice to go around anyway. I ran a playtest of it where the chronomancer was quickly finding that being able to go super fast and throw objects at perilous speed didn't stand up to the array of martial capabilities and skills that non-magi possessed.