Originally Posted by
Cheesegear
...What 'Nids are you playing? I haven't seen Melee 'Nids - with the singular exception of Carnifexes - since 8th started. And, with the two best Traits being 'Don't Advance/Charge', and the other being 'Don't Move', has only reinforced that notion, excluding pocket Patrols of <Kraken> Genestealers... Not that <Kraken> is good, mind. Only Genestealers are good, when they are Kraken.
What if your opponent doesn't have Psykers? What if your opponent has two Psykers with which to cast the same Power? All's you're doing is reducing your opponent's redundancy. If your opponent has one Psyker, with one good Power. Yeah, sure. It's amazing. But, in my experience, if your opponent has brought one Psyker, they've brought a lot of Psykers, or, their Psyker is brought purely for Deny purposes, and whether or not they cast a Power per turn is most irrelevant to their battle plan...So, knowing that you're Kronos, they just wont even try. Or, maybe they'll pull off a Smite anyway.
Agreed. But in my experience, Tyranids should do that using Neurothropes or Zoanthropes, and not using your Command Points.
I agree that simply shutting down one of your opponent's Powers can be strong - especially if you also give up your Warlord Trait. But, even if you were <Kronus>, and not running Swarmlord, I still don't see how you could go past an Infantry Character with Synaptic Lynchpin, or possibly a Dakka-Tyrant with Instinctive Killer.
I think what seals it for me, is that Hydra rolls a dice for each Wound lost, potentially allowing the regeneration of several Wounds per turn. Which is pretty useful. But, that's only useful for a Hive Tyrant, I guess...Yeah, you're right.
With both of them, I can't see writing either of them down on my army list.
If I knew, specifically, who my opponent was going to be, then yes. I'd consider Kronous' a lot. But, that's now how it works.
Definitely incorrect, and I strongly disagree. I believe every Hive Fleet has a gimmick, which is good for a pocket Patrol, or a min-maxed Detachment of whatever your slot of choice is. Maybe it's a question of semantics. I'm aware that...
Lucius, Patrol
Tech-Preist Dominus
Rangers (x5)
Corpuscarii Electro-Preists (xLots)
...Is a thing that exists, and has a use against armies without Codecies, or, rather more specifically, against armies that don't have an SUA interrupt. And it doesn't really do anything against hordes with a 5+ or 6+ Save anyway, and especially if said horde-type unit has a FNP save. But, just cause the Forge World has a gimmick, especially a gimmick that doesn't even work against everyone, I'm never going to admit that Lucius is good FW. Because it just isn't true.
Unfortunately, because of the above Detachment, it does have a use, and some people have really low standards, such that 'usable, sometimes' is the same as 'good'.
Just because Kraken Genestealers can potentially break the game against some opponents, doesn't make Kraken good.