To RFLS: Very nice, he seems to have misunderstood a lot of it, but still good job there. For the most part I will let you (if you feel the need) address that. Except for one thing.

Quote Originally Posted by Darth Ultron View Post
In a good game the plot will always be advancing, no matter what the players do, unless of course, they have the characters somehow stop the plot.
Judging from how you use the word here, you are only counting the major, world state changing, events in the plot. The problem is this excludes moments that establish the current world state and develop characters and that sort of thing. In other words, it excludes all the moments that give us the reasons we need to care about the world in the first place. I know a number of stories that suffered by focusing on "the plot" without first establishing the stakes. Without first establishing why we should care.

And I don't think a story people don't care about could be described as "good".