Quote Originally Posted by Florian View Post
Oh, that was a crass one.
I know!


...for those unfamiliar with it, the PCs are literally superfluous to the module. They do not make a difference. If they succeed at everything and make the "right" choices, they will have a front-row seat and a favored place as the destined NPC sweeps to victory. If they fail, they miss out on seeing parts of the plot surrounding the NPC unfold. If they succeed but make the "wrong" choice, they get a third-row seat to watching the NPC sweep to victory and get to "enjoy" being on that NPC's crap-list. Said NPC is a vengeful sort. In fact, 3/4 of the NPC's motivation in the module is revenge.

I'm not exaggerating. The players' choices only determine how much of the action they get to observe. There are dungeon crawls, and in theory mysteries to uncover, but solving the mysteries only gets you to the cutscene, and doing the dungeon crawls gets you to the next cutscene. Failing at them means you miss the cutscene. It doesn't actually matter if you're there or not; plot progresses the same way.