Quote Originally Posted by ad_hoc View Post
The narrative?

The 5e rest system is designed to play out like an action story.

If you want a drama or a thriller you're in the wrong place.
I would argue the exploration and social pillars of the game the designers intended would disagree with this assessment.

Quote Originally Posted by ad_hoc View Post
Constant rests remove all of the tension from the story... Time moves forward. The world reacts to the PCs. You can't enter the orc caves and then take 8 hours out after defeating the guards. The rest of the orcs are going to come and kill everyone.
On these points we are in complete agreement.