Quote Originally Posted by Knaight View Post
It's not the DM's fault, but it is a case of a game not working as well when used for stuff it wasn't designed for. The gritty realism rules should pull it back to the design parameters, and thus fix this issue.
Switching to Gritty Realism is a big help in making sure you get a couple short rests in between long rests.

Another one I like is something I stole from Adventures in Middle-Earth. For that game you need Safety from threat of attack, Comfort, and Tranquility for a long rest.

So in my campaign, sleep for 8 hours on the road might not get you the benefit of a long rest, though you will still need to bed down every night to avoid exhaustion. It's just a tool I use to make sure Short Rests happen, and short rest based Classes get their opportunity to shine.