Originally Posted by
Silfir
The one thing that I insist on - in hopes of retaining at least some of the term's usefulness - is that, in a roguelike, death means you start at the beginning. If the game has a meta progression system - say, because you retain currency that you can use to upgrade your player character in future runs - it doesn't have true permadeath, and thus it's not a roguelike.
Again, the people behind Badass Hero know this, and therefore they call it a "rogue-lite". That's a good thing - at this point "rogue-lite" is far more useful as a term than "roguelike" is, because it describes a narrower set of expected features. Please don't undercut their efforts.