(You did it right, Lex-Kat.)

Heather runs into a crypt. There's something odd about it.

Spoiler: Crypt
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Whenever you end your movement in this room, take 1 mental damage. This happens to Heather now.


Spoiler: Something Hidden
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There's something odd about this room, but what? It's tickling the back of your mind. You can choose to simply ignore it. If you try to figure it out, make a Knowledge roll. On a roll of 4 or higher, you find a hidden alcove; draw an item card. On a roll of 3 or lower, to your continued aggravation, you can’t figure it out; move your Sanity counter one place to the right.


Heather needs to assign mental damage and then decide whether to try to figure out the hidden thing.

Spoiler: Upper Floor
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Spoiler: Ground Floor North
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Spoiler: Ground Floor South
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Spoiler: Basement
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