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    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Battlemind Link - Custom Errata for player use.

    Thanks Elder_Basilisk,

    Since there is no right or wrong answer when dealing with custom stuff I'll do my best to reply.

    Quote Originally Posted by Elder_Basilisk View Post
    I'm not sure your erratta resolves the primary issue with the spell: namely that it is hard to work in a turn based system. Consider the Attack option. Ok, you and your linked ally are going to attack the same creature. You have initiative so you full attack first. You roll die and your ally rolls a die then you pick which one to use. It's all great until you drop the bad guy on your second attack.
    Quote Originally Posted by Elder_Basilisk View Post
    Now what?
    Instead of worrying about the intricacies of turn based let back up to the initiative. Because all we are really trying to do is get both the caster and the ally to do stuff at the same time. If we can have immediate actions in this game we can make this happen, right?

    Spoiler: changes
    Show
    You act at the same time. You roll at the same time. You declare your actions to the Game Master and then resolve those actions at the same time.
    For Example: You want to attack with your sling. Your target ally wants to attack with their bow. You can attack two times in a full around action, your target ally can attack three times. This will offer the benefits of the spell for up to attacks this round. You and target ally make normal attack rolls and take the highest result for two attacks.



    Quote Originally Posted by Elder_Basilisk View Post
    Does your ally have to attack the downed creature in order for you to get the bonus?
    Nope, with the above changes, the duo in tandem can simply redirect their next attack (if any) to another valid target.
    Quote Originally Posted by Elder_Basilisk View Post
    Ok, let's say the bad guy is still up and now your ally is attacking. Do you both roll again or is he supposed to have written the rolls down so that he knows what he's got?
    I can change the wording to be clearer but I intended this to be a roll for each attack separately and take the best sort of thing. If you have wording that would help I can use it!


    Quote Originally Posted by Elder_Basilisk View Post
    The mechanic requiring you both to take the same action against the same foe to get any benefit is too fiddly and doesn't play nicely with the turn based system.
    After looking at it, I see what you mean and I have changed it to have both parties just act at the same time.


    Quote Originally Posted by Elder_Basilisk View Post
    If I were writing unofficial erratta, I'd let you roll twice and take the better number whenever you attack a guy your partner attacked in the last round or a guy who is threatened by your partner. For spells, make it work the same but the foe needs to roll twice and take the worst if you cast a spell targeting a foe who was targeted by your partners spell within one round.
    Yeah That was my intention I think my wording is just cluttered and do you mean they reroll their saving throw? Is that needed? Would the -2 be clear enough, I’m not sure adding a complete reroll for the enemy is close to the same effect in terms of power level. A reroll is a powerful mechanic and probably why they didn't make it that way to start.

    Thematically is matches the other mechanics.

    Quote Originally Posted by Elder_Basilisk View Post
    That's a more significant rewrite and changes the power of the spell a bit but at least it is clear how it works within the turn based d&d system.
    Thanks, I think can make it work!


    https://magic.wizards.com/en/game-in...o-headed-giant

    A turn based game that actually allows people to act at the same time. I'm not saying it's an exact science but you it what I mean :D
    Last edited by killem2; 2018-03-03 at 08:13 AM.
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