EDITED below following changes on the map. This means Elrembriel is now in R26 and the elemental in T28.
She finishes her casting from last round (roll for defensive casting done in OOC), a Summon Monster II for an earth elemental that appears in
T28.
5-ft step to
R26.
Free action, Prescience [roll]1d20[roll] (if 10 or better, use instead of the roll to throw) - EDIT botched roll, but wasn't necessary.
Standard action, cast Snowball at the babau.
Ranged touch attack
(1d20+5)[19], damage
(5d6)[29] cold; cc(25)
(1d20+5)[13], cd
(5d6)[14] (EDIT - need to account for -4 penalty for firing into melee)
If hit, the demon needs a Fort save DC17 or be staggered for 1 round (no SR).
The new elemental appears in
T28 and attacks the babau (stats includes earth mastery for standing on the ground, and Power Attack)
(1d20+8)[10] damage
(1d6+9)[11] cc(28)
(1d20+8)[17] cd
(1d6+9)[13]
Spoiler: status
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Elrembriel
Elf Wizard 5 N
HP 35 / 35
Speed ft
Init +5
AC 17 (armor +4, Dex +3)
Fort +1
Ref +4
Will +5
CMB +1
BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1)
Dex 16 (3)
Con 11 (0)
Wis 12 (1)
Int 21 (5)
Cha 10 (0)
Spells in effect: Mage Armor, Message.
Power left today: Mythic 4/5, Prescience 7/8.
Spoiler: Earth Elemental
Show
Blue numbers include Augment Summoning
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref –1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6)
Special Attacks earth mastery
STATISTICS
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull Rush, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)