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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Out of nowhere, a disgusting, horrible babau demon appears, poised to cut the young elf girl down! She nearly loses her mind at the sight, but catches herself just in time, and, with a supreme mental effort, pursues her incantation with just enough precaution to dodge any retaliatory strike.

    "Lors que j'appelle la terre,
    Qu'est cette apparition?
    Renvoie dans son enfer
    Cet ignoble démon!"


    Springing from the floor, a creature appears, seemingly made of argile and stones. Its body is heavyset and mostly shapeless, but the stones in some precise locations over it irresistibly evoke eyes, nose, mouth, shoulders, feet - and fists. It slams at the demon, but fails to connect.

    Shaking in fear in spite of this modest success, Elrembriel nearly bolts away from the terrifying demon. She hesitates, no more than a second, but instead steps back, with a side glance at Irabeth in the next room, to immediately follow with a faster spell:

    "Voilà une boule de glace
    Au parfum de caillou!
    Prends-la en pleine face
    Et repars dans ton trou!"


    She throws a tiny bit of white snow, which accelerates fast, and on the way grows into a fist-sized block of ice, directed at the babau's hateful face.

    Spoiler
    Show
    EDITED below following changes on the map. This means Elrembriel is now in R26 and the elemental in T28.

    She finishes her casting from last round (roll for defensive casting done in OOC), a Summon Monster II for an earth elemental that appears in T28.
    5-ft step to R26.
    Free action, Prescience [roll]1d20[roll] (if 10 or better, use instead of the roll to throw) - EDIT botched roll, but wasn't necessary.
    Standard action, cast Snowball at the babau.
    Ranged touch attack (1d20+5)[19], damage (5d6)[29] cold; cc(25) (1d20+5)[13], cd (5d6)[14] (EDIT - need to account for -4 penalty for firing into melee)
    If hit, the demon needs a Fort save DC17 or be staggered for 1 round (no SR).

    The new elemental appears in T28 and attacks the babau (stats includes earth mastery for standing on the ground, and Power Attack)
    (1d20+8)[10] damage (1d6+9)[11] cc(28) (1d20+8)[17] cd (1d6+9)[13]

    Spoiler: status
    Show
    Elrembriel
    Elf Wizard 5 N
    HP 35 / 35 Speed ft Init +5
    AC 17 (armor +4, Dex +3) Fort +1 Ref +4 Will +5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Mage Armor, Message.
    Power left today: Mythic 4/5, Prescience 7/8.


    Spoiler: Earth Elemental
    Show

    Blue numbers include Augment Summoning

    N Small outsider (earth, elemental, extraplanar)
    Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

    DEFENSE

    AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
    hp 17 (2d10+4)
    Fort +6, Ref –1, Will +3
    Immune elemental traits

    OFFENSE

    Speed 20 ft., burrow 20 ft., earth glide
    Melee slam +8 (1d6+6)
    Special Attacks earth mastery

    STATISTICS

    Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
    Base Atk +2; CMB +6; CMD 15
    Feats Improved Bull Rush, Power Attack
    Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
    Languages Terran
    SPECIAL ABILITIES
    Earth Glide (Ex)
    A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

    Earth Mastery (Ex)
    An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

    Last edited by Gwynfrid; 2018-03-05 at 11:11 AM.