Originally Posted by
PhantomSoul
I've been preparing uses for Hit Dice other than Healing and the idea of getting rid of exhaustion is nice.
I prefer to make it so expending a Hit Die means rolling it, pretty much no matter what it's being rolled for. Based on that, I'd probably set a DC to removing the level of Exhaustion -- I'd math it over before playtesting it, but probably in the 5-10 range -- and if the value of the Hit Dice rolled (probably adding your Constitution Modifier, in which case the DC is higher) exceeds the Exhaustion DC they lose the level of Exhaustion. This has the nice little benefit of martial classes being a bit more likely to heal their Exhaustion with less resource expenditure, which appeals to me given (a) they could easily be dying more often, and (b) they tend to be the classes that would've trained themselves physically a bit more (not that Exhaustion is limited to that!).
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