Well, The Open Road fits my game style, except for the pace: my game is blazing fast.

And a put the Open Road Highway as the Normal Game: A typical, classic TRPG.

But Big City National Park breaks down so much that your not even playing a game.

Like the Big City has stuff, and the DM only makes random plot hooks with no content. Then the DM just sits back and ''lets the players find their own way". So, sure, this type of game works great for the Storytelling type games, and especially games with no DM. If the DM is not going to do anything, they might as well just leave, or just be a player.

How does the Big City DM even do anything if they are just ''letting the players find their own way''? If the DM does not make the path of ''the treasure chest is under the oak tree'', then how do the players ever have any hope of finding it? The answer is: they don't.

So this leaves the Big City DM to do random Improv: they just make whatever right in front of the characters. And there is a very narrow window where a skilled DM can pull this off; at least good enough so the players at least don't notice. But other then that, you just get a random mess of an activity.

National Park is even worse. It's staring to even call itself a ''game''. You just kind of sort of do something..or do nothing...whatever, it does not matter.