Quote Originally Posted by Ssalarn View Post
I went with the assumption that the standard limitatons (attack action or targeted veil effect, failed attack or successful save against triggering effect negates, requires sneak attack conditions, 1 round duration), combined with the fact that the ability actually becomes available 3 levels after a sorcerer or wizard can start permanently blinding opponents, meant that adding a save to the ability would actually make it too cumbersome. Do let me know if that continues to feel too strong after you've logged some time on it though; I probably won't add a saving throw since I want to keep it as streamlined to use enigmas as possible, but if it starts presenting as a problem I can talk to Christen about the possibility of other limitations, like having it apply a penalty to the associated attack roll or saving throw.
Ah! It just never occured to me that the attack could be missed, and thus no blindness. It's fine as is then. Plus, having great options is never a bad thing ;)