I like exploring the Frontiers of where legalese readings of the rules can take you. I mean, that's why I make those skill guides. From there, one can sort of see where in the entirety of the gigantic sprawling World multiple designers worked a decade to cocreate.

I remember as a kid, I used to find bugs in video games and just noodle around with them to see how I could make the game break. "What happens if I use this jump ability to land in the background?"

The DND ruleset is very much a kin to a computer program, written in a language I'm native to. In a way, it's like I'm exploring my own language as well. I've marveled and how one claws can be interpreted in two very different ways to have a Rippling effect throughout the very fabric of the game itself.

And the designers, the weird gods they are, gave kobolds draonic age categories, seemingly to draw thousands of characters of online text through the minds of Grognards 10 years later.

I imagine computer encoders sometimes feel this way.