Quote Originally Posted by Zanos View Post
This sounds awful. Lower level spells transitioning from offensive power to good utility over the levels is an example of good game design, not bad.
So is having a solid way to handle immovable object vs. unstoppable force quandries, which is where these sorts of things are likely to crop up (notice the examples being explicit illusion magic against Dispel Magic). It's similar to the Numenera rules for cypher interactions, where if they explicitly contradict each other in effect the more powerful one dictates the effect.