Spoiler
Show
Dominic - Health: 110/110; Initiative: 5; Evasions: ATK 2 SATK 1 ANY 2; Injuries: 0
Noboru - Health: 85/85 ; Intiative: 32; Evasions: ATK 2+1 SATK 2+1 ANY 4+1; Injuries: 0
MTG 4255 - Health: 37/89 ; Intiative: 5; Evasions: ATK 4+1 SATK 4+1 ANY 1+1; Injuries: 2
Buffs/Debuffs:
Noboru:
-Focused Training: +1 to Accuracy, +2 to Skill Checks
-Inspired Training: +1 to Evasion, +2 to Save Checks
-Trained: +1 Speed Combat Stage
-Momentum: +3 to To-Hit & Evasion
-Momentum (Start of Dominic's Turn): 5
MTG 2455:
-Focused Training: +1 to Accuracy, +2 to Skill Checks
-Inspired Training: +1 to Evasion, +2 to Save Checks
-Trained: +1 Attack Combat Stage
-Momentum: +2 to To-Hit & Evasion
-Momentum (Start of Dominic's Turn): 4
Dominic doesn't flinch at the sudden earthquake. Arlo made stronger shakes without earthquake just fine. "Noboru dodge it!" The toxicroak rode out the shockwave, dodging the pellet seeds from the trevenant at the same time. "Now, take out that trevenant! MTG, magnet rise then trip up snorlax with grass knot!"
Spoiler: Actions, Turn 2
Show
Noboru uses Dodge, takes no damage
Dominic
Standard: Use Inspired Orders on Noboru: +1 to Evasion and Save Checks
Use Focused Orders on MTG: +1 Accuracy and Skill checks
Shift: None
Swift: None
Noboru
Standard: Use Feint Attack
Feint Attack
Attack vs AC Can't Miss: (1d20+4)[23], (+1 from Focused Training, +3 from Momentum)
Damage: (2d6+47)[55] Physical Dark (DB 6: 2d6+8, +30 Attack, +9 Special Attack)
If Crit: (2d6+8)[19]
Special: Poisons on 19+
Shift: L7 to M4
Swift: None
Gain 1 Momentum at the End of Turn, +1 from Directed Focus, +1 if Feint Attack hits, +1 from Super Effective if it hits
MTG
Standard: Use Grass Knot on Snorlax
Grass Knot
Attack vs AC 2: (1d20+4)[18], (+1 from Focused Training, +1 from Focused Orders, +2 from Momentum)
Damage: (3d12+32)[43] Special Grass (DB 12: 3d12+10, +6 Special Attack, +16 Attack)
If Crit: (3d12+10)[35]
Shift: None
Swift: Use Magnet Rise
The user gains the Levitate Ability for 5 turns. Magnet Rise may be activated as a Swift Action if the user is otherwise given an action that consumes a Command.
Gain 1 Momentum at the End of Turn, +1 from Directed Focus, +1 if Grass Knot hits