Originally Posted by
factotum
I've seen people on Youtube playing the one sample mission that's been released and it has some interesting stuff in it--the enormous boss monster with about ten times as much health as anything else that forces you to choose your shots is particularly cool; in X-Com such a thing would basically be an exercise in frustration as you try to whittle its massive health bar down. I also like the return of Action Points, but combined with the intuitive X-Com UI feature where it shows you immediately how far you can move while still being able to take a shot at the end of it.
However, we're well over six months out from release, so we'll have to wait and see how the thing actually plays for ourselves.