I'll read the whole wall of text and its responses when lunch time comes, but for the record 1d6+6 rolled twice gives an 89% chance of yielding 9 or higher at least once.
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OK, it's lunch time and I've caught up.
Some time back there was a thread about resurrection and inheritance; I can't find it now, I'm afraid. One of the possibilities proposed as I recall, and one I liked, is that nothing is inherited, be it wealth or ruling title, until the Raise Dead clock runs out. After that, the inheritance is final even if someone is resurrected. The family of the returned would probably take him/her in as a member of the household, but not as the owner or ruler. (Of course, if they choose to give back some comfortable amount of wealth and personal items, that's all well and good, but the law does not make the returned entitled to it.) I can even see a king's will saying "Resurrect me, but wait a while and don't Raise me! This is my retirement."
Raising and Resurrecting only directly affect the 1%, but those include the rulers, both official economic. If the rulers are able to live so much longer (should they want to) that will have indirect effects on life for 99% as well.