Originally Posted by
The_Jackal
I don't think anyone's advocating a return to the raw, unmediated 'spam chat' method of building groups. I'm certainly not. Here's what City of Heroes did: The group finder inverted the normal convention of letting people browse groups, and was geared more towards letting players list themselves as available to run content. So, if you wanted to run a particular type of content, you just went to the group finder, looked for the Archetype (class) you were looking for, narrowed for the level range that would suit your content, and send them a tell inviting them. Quick, and easy.
You didn't need to squat in a city to wait to get invited to something, you could go out in the world and grind solo stuff, or, heavens forbid, browse the players marking themselves as 'available' for your desired content, and send them tells until you had your group. They also didn't have a fixed group size, so you could have groups of anywhere from 2 to 8 players.
They also had a feature which matched the members of the group to the level of the party leader, so you could get a group of friends and guildies into some new players' content, and everyone could a) have fun, and b) get cool stuff.