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    Default Re: Pathfinder 2 Blog: Critical Success and Failure

    Quote Originally Posted by Cosi View Post
    The narrative that "4e was balanced and that is why it was bad" gets a lot of play, but it doesn't make sense. 4e wasn't balanced. You had Orbizards, Blade Cascade Rangers (or whatever the "one-shot Orcus in early Paragon" build was called), Yogi Hat Rangers, and core classes with builds that simply didn't have the abilities they needed. 4e was more balanced than 3e, but it also totally excluded the imbalanced systems. I don't think you can really call that "sucking because it was balanced".
    This is at least a lot more accurate than most of the erroneous beliefs about 4e repeated by people who obviously have a very poor understanding of what was possible in 4e, at least once the system had matured away from the PHB's overly careful and inexperienced "samey" power design and provided all the PHB class build variants with better tools for their intended jobs. And when it comes to 4e class features outside the standard AEDU system, I think it's worth keeping in mind that many of the classes found in the 4e PHB actually grew to become some of the most powerful in the game, despite the increased competition from several newer classes which had significantly better designed class powers right off the bat when they were released.

    Nitpick: "Captain Cascade", as the highly optimized early TWF ranger build (by Lordduskblade) was sometimes jokingly called on WoTC's 4e Char-op forum, couldn't one-shot Orcus (CR 35) in early Paragon, nor in mid Paragon when he could grab the 15th level (Daily) Blade Cascade power which his signature overkill combo relied heavily upon. (IIRC, he also had to be redesigned to keep his Orcus one-shot capacity in Epic tier since the Blade Cascade power got nerfed in the very first round of errata released, and he was soon joined by builds of other "striker" classes just as capable of embarrassing the demonic God of Undeath in a similar fashion, such as the "Storm/Hurricane of Blades" barbarian which could achieve even greater DPR spikes during one or two rounds per encounter or day.)

    Quote Originally Posted by Cosi View Post
    The real reason 4e was bad is because the designers listened to people who said that Wizards were the problem (I mean, beyond boring reasons like "the designers weren't very good at their jobs"). So they brought everyone down to the level of the Fighter, and to the surprise of absolutely no one bringing everything down to the level of a class that sucked made everything suck.
    While I believe this is probably a quite accurate description of the design policy for the 4e PHB, that policy obviously had a clearly noticeable effect only on the options found in that very first book. And I can't help but find it a bit amusing that the 3.5/PF standard fighter/wizard comparison translates so poorly into 4e, since both the fighter and the wizard were two of the strongest classes in the game, with the fighter having a potential the one-dimensional 3.5 namesake can only dream of and the wizard being a more powerful "controller" class than any other in 4e by a pretty wide margin.

    Quote Originally Posted by Cosi View Post
    I think Vancian casting is fine. There is nothing inherently broken about "you prepare a bunch of spells and then you can cast those spells but not other spells". I do think daily limits are probably not workable, but the broken parts of Vancian magic would still be broken if they were instead part of a system that ran off of Spell Points or Recharge Magic or Drain or whatever. The broken part of planar binding has never been that you could use that slot for acid fog tomorrow.
    I fully agree. It's the power level of individual spells and the daily limits being largely exclusive to casters which are the main culprits for the C/MD in 3.5/PF. The power of spells can of course easily be tuned down, but balancing classes primarily regulated through limited use abilities with classes primarily regulated through at-will abilities is impossible, at least if the game is also intended to allow for a varied number and/or makeup of encounters faced between instances restoring limited use abilities. In short, a single system simply cannot provide balance, limited use classes, unlimited use classes and a varied encounter pacing all at once. One or more of these goals must be given a lower priority in order for the other goals to be met.

    Quote Originally Posted by Scowling Dragon View Post
    Guess better word for it is very samey and I can only describe the impression like "Bumper Cars". Like the way its structured is designed to simulate the ride of D&D but isn't exactly it.
    And here's the "samey" myth again. Didn't play much 4e games using more than the PHB, and never with PCs using options like hybrid classing, did you?

    If you had, your impression most likely would've been quite different. To give you a glimpse of just how much 4e classes and builds could differ, have a look at a couple of "Ultimate Defenders" like "Darth Vader" and the "Inexhaustible Dragon Sovereign". Then I suggest you ask yourself whether you believe any 4e class designed for another primary combat role could've been even remotely as good at protecting a party as either of these two are, how good the defenders in your 4e games were at their main job in combat in comparison, and whether you believe these "Ultimate Defenders" have mechanics and/or play-styles more "samey" than those of most single-classed PF martial builds.

    Quote Originally Posted by Kurald Galain View Post
    The complaint is that 4E's designers wanted to achieve balance so much, that they sacrificed too much to make it happen. This is why people call it "bad". Whether the designers actually succeeded at balance is immaterial, the point is how much they sacrificed for their goal.
    I don't think this was a major reason for the failure of 4e, nor that too much was sacrificed to achieve balance when taking the entire system into account. That said, I believe the poor design of many options in the PHB (probably along with 4e's "striker" classes in general) is very much responsible for most of the bad impressions people have of 4e, including sacrificing too much to achieve balance, and for a lot of people giving up on the edition after having tried it out a bit early on when few or no additional player options existed.
    Last edited by upho; 2018-05-05 at 02:16 AM.