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Thread: 1001 Homebrew Magic Items

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    Ogre in the Playground
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    Apr 2007
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    Boston, MA

    Default Re: 1001 Homebrew Magic Items

    I guess this is the followup to This Thread?

    I've sort of eyeballed the cost of some of these items, and none of them directly correspond to anything from a standard pricing guide. If anyone has any input/disagreement on my pricing numbers, I'll be happy to hear it.

    65) Teapot of Arcane Power

    This teapot appears to be small white porcelain teapot. The only sign of its magical nature is a series of small runes in deep blue around the handle. A Teapot of Arcane Power allows once daily tea brewed within to give certain bonuses to an arcane caster who drinks from it, chosen when the tea is brewed. (If the tea brewed inside is magical on its own then the teapot does not function but the other magical functions do apply). The tea can provide one of three benefits:

    1. An arcane spellcaster who drinks the tea gets an extra level 1 spell slot the next time they prepare spells or regain spell slots. The spell slot given by this is not multiplied by combination with any other magical item which increases spell slots, such as a Ring of Wizardry.

    2. An arcane spellcaster who drinks the tea may one time in the next 24 hours increase the caster level of a spell by 1.

    3. An arcane spellcaster who drinks the tea may one time in the next 24 hours increase the save DC of a spell by 1.

    To benefit from the tea one must calmly sip the tea for 1 minute.

    A Teapot of Arcane Power can provide enough tea for five spellcasters. However, no spellcaster can benefit from a Teapot of Arcane Power more than once in 24 hours even if they have access to more than one Teapot.

    Moderate Transmutation; CL 13, Either wish or limited wish, able to cast at least one first level spell from every school of magic. Price: 5000 gp.

    66) Obsidian Spike An Obsidian Spike is a small dark spike about 3 inches long. It has no outward signs of being magical other than occasionally feeling unnaturally warm. In order to make use of an an Obsidian Spike must be driven into the body. While most often they are driven into the chest, they can be placed anywhere, and the spike does not take up a body slot. Driving the spike in does 1d6 damage, which cannot be healed while the spike is present. Removing the spike also does an additional 1 point of damage. Once daily when the spike is active a user may activate the spike to give a melee weapon or natural attack the flaming property for one minute. A spellcaster who has the spike may instead activate it to increase the caster level of a spell with the [fire] descriptor by 2 for purposes of penetrating spell resistance and damage dealt.

    Moderate evocation; CL 10th; Craft Wondrous Item, able to cast a damaging spell with the [fire] descriptor of at least 3rd level; Price 750 gp.

    67) Crystal of Ownership

    This small blue translucent crystal when placed over an object whispers the name of the object's previous owner into the mind of the person holding the crystal. The name given will be a name that the person commonly uses. If they have multiple common aliases, then it will return whichever alias they would most likely have answered to while last holding the object. Any effect that would protect against divination or clairisentience effects prevents the crystal from functioning.

    Moderate Clairisentience; ML 8 Craft Universal Item, Object Reading; Price 800 gp.

    68) Pot of Superb Cooking This pot carefully controls the temperature of stews and soups cooked within it, giving a +4 circumstance bonus to any checks made to cook food in it, such as Profession(Chef) or Profession(Cook). This bonus does not stack with the +2 circumstance bonus from masterwork artisan tools. The pot's own magic also interferes with brewing of any magical soups, potions or the like.

    Weak transmutation; ML 3 Craft Wondrous Item, prestidigitation; Price 200 gp.

    69) Symbol of Divine Might A Symbol of Divine Might resembles an ornate version of the holy symbol for a god or cause to which it is made for. The symbol functions just as a holy symbol but when a divine spellcaster uses it as a divine focus to cast a spell whose only targets are open adherents to their deity or cause, the spell's caster level is increased by 1.

    Strong all schools, ML 17, Craft Wondrous Item, miracle, Price 20,000 gp.

    70) Resonating Eye This small crystal rests on the forehead. A Resonating Eye functions like a regular Third Eye but only benefits a psionic being able to manifest powers or able to use psilike powers. When such a being uses a targeted power or psi-like ability that has a single target and that target is itself a psionic being, you become aware of that the being is psionic and you may the Eye creates a resonating effect allowing the power to more easily penetrate any power resistance. This gives a +2 bonus to a manifester check to penetrate power resistance. However, the resonance effect interferes with the manifester's own ability to manifest powers. For the next 1 minute after using this ability, they take a -1 penalty to manifester level. Multiple uses of the item do not create a further penalty but rather restart the 1 minute duration. This penalty to manifester level remains even if the Resonating Eye is removed. A Resonating Eye's bonus does not stack with that from a Third Eye of Penetration, even if one has some ability to wear multiple Third Eyes (such as having multiple heads).

    Strong clairsentience; ML 15th; Craft Universal Item, detect psionics and either bend reality or alter reality; Price 4,000 gp.

    71) Candle of Sharp Relief

    A Candle of Sharp Relief appears to be an ordinary candle, long enough to last one hour. However, the candle's light makes changes in shadows and movements more easily noticed, giving a +4 competence bonus to Spot checks to see movement for anyone within 30 feet. (Note if playing Pathfinder this is a +4 competence bonus to visual Perception checks).

    Weak evocation; ML 1; Craft Universal Item; Price 250 gp.
    Last edited by JoshuaZ; 2018-05-15 at 10:14 PM.
    My homebrew:

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    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors