Quote Originally Posted by sambojin View Post
But if you're going to do it at 1st, just give them Magical Initiate. And maybe limit the Minor Illusion cantrip, because otherwise you'll be rolling to check for them way too often (even if it is a very cool cantrip, having 4-5 copies of it in a party gets silly).

I like this idea, and will be sure to implement it in my next campaign that's high magic. Although, the Minor Illusion problem I cannot sympathize with; I don't actually see it used a lot in my games, even with casters. And they're players that actually enjoy roleplaying, too, so it isn't just combat munchkins that see fun illusions as pointless.