Quote Originally Posted by Venger View Post
Like in all these other identical threads, the same problem arises.

Even if your character is, let's say, wholly immune to magic. Let's say he has Magic immunity like a golem. This doesn't actually make it any easier for him to kill enemies, much less do utility things that mundanes cannot do on their own, such as fly, teleport, overcome damage reduction, etc.

Okay, I wasn't trying to tackle the whole system all at once, I was just throwing an idea out there to see how it could be made to work, and possibly seeing how to build on it, but if you're going to be like that, then fine, let's get started on your points.

  1. This foes not make it easier for mundanes to kill enemies
    A: I would argue that not the purpose of this change in the first place, we're looking at defense here, not offense, you're trying to change the subject.
  2. This does not like mundanes fly/teleport
    A: I've found flight to be over-rated on this forum, and the few times it's been used in a campaign I was part of, the players have had ranged weapons sufficient to deal with the threat.
  3. This does not help mundanes overcome damage reduction
    A: Again, I'm just working on defense here, not offense, and I don't see why the idea of martial characters being able to negate spells somehow means they can't use magic weapons still.