Over the next several minutes Aurix and Valmora successfully uncover the body. It's definitely humanoid and nothing odd about the bones immediately jumps out at you. Whatever clothing may have adorned its frame has crumbled to dust, but you do find a damaged bronze bangle around the upper right arm, a belt made of delicate chain links, and a crescent necklace with some gemstones on either side.
Spoiler: NecklaceLooks something like this, and the other pieces are in a similar style:
On the other side of the room, Groth works diligently with the occasional grunt of exertion as he pulls aside the larger stones. The rest of you see him jump back a bit in surprise as a small snake slithers out from the rocks across the room. Immediately uncomfortable, the half-orc drives his boot into the creature's skull, its tail kicking reflexively for a moment before falling limp. A few moments later a roiling hiss fills the small room as dozens of small snakes pour out from the hole Groth is digging and others appear from miniscule paths in the rock on the other side of the table!
The snakes slither toward the two nearest the table, their numerous fangs seeking the gaps in your armor and boots. Groth's awareness keeps him out of harm's way, but Vistra feels the sharp bites in her lower limbs.
Spoiler: OOCSince swarms invade PCs' spaces, people highlighted RED are currently standing in the swarm.
INITIATIVE
Aurix: (1d20+1)[19] <<<--- is up
Kalinara: (1d20+1)[16] <<<--- is up
Bren: (1d20+2)[13] <<<--- is up
Valmora: (1d20+4)[11] <<<--- is up
Groth: (1d20+1)[9] <<<--- is up
Snakes: (1d20+4)[7]
Vistra: (1d20-1)[0]
SURPRISE ROUND SUMMARY
Snake attack on Groth: (1d20+6)[10]
Damage: (2d6)[10] piercing + DC 10 CON save or take an extra (4d6)[13] poison
Snake attack on Vistra: (1d20+6)[21]
Damage: (2d6)[9] piercing + DC 10 CON save or take an extra (4d6)[10] poison (or 5 on success)
Spoiler: Map