Not only strongly disagree (in terms of this being an acceptable outcome), but demonstrably false (as my own conversations demonstrate). If anyone felt that something didn't fit, we kept grinding and polishing until it did.
Sure it is. The campaign is starting at level 15! Do you really expect someone to bring a level one character?
Also - and this was the crux of my gripe in the other thread - do you really believe that a brand new level 15 character is really better than one that has actually seen play for those first 14 levels? Because I've got plenty of reasons why I believe that an actual 15th level character is better than one made whole-cloth.
That is entirely table-dependent. Some GMs can't be bothered to make any homebrew; others will happily brew every single component of the character.
I'm pretty sure Realms cannon (and definitely novels) has edition changes be a real thing that happen in universe, that don't erase history. I find your confusing baffling.
I know human feelings are rather fragile things, but why in the world should anyone care?
See "it's a level 15 campaign" line, above.
Also, unlike myself, some gamers do want to aim for a specific end state, and want to work with the GM to metagame this. And you are going on record as having a problem with this?
Good thing that I want the game to be about forming connections (rather than about learning who my character is) then, eh?
Also, I can't agree strongly enough with the idea that every character should have a reason to be involved. Hopefully, I'll get to circle back to that soon.
Unless I've missed something, unless you're playing Calvin Ball, your comment about mechanics is... either ill-conceived, or worthy of pejoratives.
However, do see my questions to apreviouslater poster (I'll copy them here, unless my senility wins another round) regarding why you want this. I find this sub-topic quite fascinating.
Presumably, you don't reinvent yourself daily - presumably, you use the same you every day for a lifetime. Yes, you get changed over time by your environment, or suddenly in character-defining moments, but you keep reusing the same you, don't you? And you keep learning and growing and exploring new places, new lessons, new experiences, right? Is this a warning sign that you are somehow mentally unhealthy?
Why should desiring depth on a character from play time be a warning sign of lack of role-playing? I can honestly only comprehend the opposite - that either not caring or actively desiring a new blank piece would correlate to a lack of role-playing.