Originally Posted by
The other thread
At it's most basic 1 CP cost the suit can generate a ranged attack that's 1d8 x2 with a 30' range increment. That's better than a revolver, but not much by 10th level.
2 more points gives you Improved Ranged attack which is 3d8 x2 at 10th level, technically that's as powerful as a ballista you can full attack with, but still not that impressive.
2 more points can turn it into an energy attack which deals xd6 instead of xd8 and is a standard action, so no full attacking, but it now a ranged touch attack. (note that you can switch back and forth.)
1 more point into Empowered Blast let's you pour PP straight into the energy blast at 1PP = +1d6 capped by class level.
So in theory that's 13d6 of the energy of your choice as a ranged touch attack, not too shabby, but it's eating half your PP to do it. (Ignoring bonus PP.)
OTOH you also have access to up to 4th level maneuvers and stances. 2 points into Initiators Soul lets you grab Elemental Flux Stance for 2d6 Energy damage stacked onto any attack you make, plus secondary benefits including DR 5/Adamantine or Fast Healing 1.