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    smuchmuch's Avatar

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    Default Re: Mutants & Masterminds 3rd Edition Revised: Week 1 - Abilities

    Just kinda wanted to applaud writing it like this rather than treating it as the Ranged Attack advantage and worth one point, and then having to explain why it's not really that. This is a much more precise way to describe the issue.
    Which is only true if you want to have a character who use only one kind of ranged atacks. As the ranged combat skill is meant to be specific to one kind of attack (ie guns, bow, trowing knives, ec). It's not new to this edition either by the way, it's really the aquivalent of the feat attack specialisaton in 2n ed which let you have +2 in one kind of attack for one pp thus amounting at the same cost of 0.5 pp for +1 on attack rolls with a specific kin of weapon or fight style.

    If you want to have any character who can use more than one kind of ranged attack we're back to dxterity being effectively a ranged attack bonus.
    And yes I sometime want my gunslinger to be abe to use a bow or my pyrokinetic to be able to throw a rock.
    With all due respect, just because some people love to min max and rely on one trick ponny builds (which I'll admit the system does overly encourage) doesn't mean the system should be changed entirey around it.

    This is where Gm need to learn to occasionaly (it's delicate balance, true, too much will frustrate players) learn to force players out of their comfort zone once in a while.
    A green arrow expy has bought some acuracy for ridculously cheap with the 'ranged attack' (bow) skill ? Well maybe you may remember that bow are either device or equipement, anyway, one way or anoher it mean they can be disrmed, broken and stolen and when that happen, thats where spendin additional point to have other attacks would be rewarded. Or use some creative use of create object to create cover all aound the battlefield forcing your character to get dangerously close.
    Last edited by smuchmuch; 2018-06-18 at 07:25 AM.
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