Quote Originally Posted by Vizzerdrix View Post
Here is an idea for ya. A build centered around Assume supernatural ability. The lower the level, and the less casting, the better. Bonus if you can get non undead minions.
Spoiler: stub
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Lvl
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
2+2 Kaorti +2 +3 +3 +3 Alertness, Mortalbane
3+2 Sneak Attack Fighter Thug +3 +5 +3 +3 Craven Sneak Attack +1d6,
4+2 Ranger +4 +7 +5 +3 Track, Favored Enemy Arcanist
5+2 Rogue +4 +7 +7 +3 Sneak Attack +2d6, Trapfinding
6+1 Rogue +5 +7 +8 +3 Maiming Strike Evasion
7+1 Mortal Hunter +6 +9 +8 +3 Mortal Hunting +1, Mortal Skin (humanoid)
8+1 Mortal Hunter +7 +10 +8 +3 Detect Mortals, Boost Spell Like Ability
9 Mortal Hunter +8 +10 +9 +4 Arterial Strike Mortal Hunting +2
10 Mortal Hunter +9 +11 +9 +4 Smite Mortals
11 Mortal Hunter +10 +11 +9 +4 Spurn Mortal Magic, Mortal Skin (any nondragon)
12 Mortal Hunter +11 +12 +10 +5 Assume Supernatural Ability: Empathic Feeding Mortal Hunting +3
13 Mortal Hunter +12 +12 +10 +5 Claws of the Overfiend
14 Ranger +13 +13 +11 +5 Weapon Style: Two Weapon Fighting
15 Rogue +14 +14 +11 +6 Improved Two Weapon Fighting Sneak Attack +3d6, Penetrating Strike
16 Sneak Attack Fighter Thug +15 +15 +11 +6
17 Sneak Attack Fighter Thug +16 +15 +12 +7 Sneak Attack +4d6
18 Spellthief +16 +15 +12 +9 Master Spellthief Steal Spell (0-1st), Sneak Attack +5d6, Trapfinding
19 Swordsage +16 +15 +14 +11 Quick to Act, Discipline Focus (weapon focus)
20 Assassin +16 +15 +16 +11 Sneak Attack +8d6, Death Attack, Poison Use


This build uses cheese. Be warned.

Using the feat Maiming Strike from Exemplars of Evil you may trade 2d6 sneak attack to deal 1 Charisma damage. The feat Craven makes it so that whenever you deal damage with your sneak attack, you add your character level. Combining the two whenever you swap all your normal sneak attack damage for charisma damage and deal the charisma damage, you add your character level to how much charisma damage you deal. Whenever you would have an odd amount of sneak attack damage you sacrifice all of it for charisma damage, and the last dice for arterial strike, which makes them bleed for 1 damage/round. It’s not a lot, however it isn’t sneak attack damage (if your DM says that it is go ahead and add craven to that instead, you’ll be dealing 1+char level damage/round and this does stack with itself).
While in light or no armor you have evasion, and improved two weapon fighting, with a 16 BAB giving you 6 weapon attacks/round and your bite attack. (this means that you have 7 attacks per round and can deal 168 charisma damage in a round in an ideal situation)

Using Mortal Skin that you get at level 11 you can turn into a grey jester (I highly suggest hunting one down to make the duration permanent). While you are a Grey Jester you have the ability to deal 1d4 cha drain to anyone feeling happy within 30 ft. If they are reduced to 0 charisma then they become a “bleak one” which is basically a create spawn, however it keeps its original type. You may control up to 4 HD of bleak ones per HD you possess, so at level 20 you get 80 HD of bleak ones.

Finally with Master Spellthief we can use Steal Spell to steal any spell of up to 4th level and use it for ourselves! Or turn it in to a spell slot that we use. Either way there is no emphasis on spellcasting, but this alone can bump you up a tier if you care.
We suck against undead…. Wait… [QUOTE=Srd]Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.[/spoiler] They aren’t immune to charisma damage? Well this is excellent. Constructs we have no defense against. So…. Yea we have a weakness. If your DM gets upset at this cheesy build you have a defense.

Oh hey and I could honestly do all of this at a lower level as an artificer. I'd be better as an artificer. However creating custom items of permanent (or at will) polymorph is going to make your DM a lot angrier than the above, and it requires spellcasting and money and yea, the above is a lot more consistent!