Originally Posted by
GAZ
I always thought that Fighting should be scrapped as an Ability. It doesn't fit the same innate capability system the other Abilities and the ranking is way out of whack too. The theoretical human maximum is something like a 7 or 8, but melee combatants often have Fighting starting at like 10-12.
I would take the Close Combat association and give it to Dexterity to make that the one and only aiming/offense Ability. Then take the Parry association and give that to Agility, making it the only avoiding/defense Ability.
I think that this would give Dexterity the boost it needs and make the game a lot more self consistent. You can still get Ranged and Close Combat Feats and particular weapon Skills if you want the huge attack bonus, but this distinguishes attacker character from defender characters and people who can fight with everything vs people who really specialize. It also leaves more room to pick up a weapon and not go past your PL cap since you maxed Strength/Fighting.