Quote Originally Posted by Brother Oni View Post
As Telwar said, it's mostly because artists and video game designers have never used a mace to hit something, so don't appreciate that it doesn't need to be massive to inflict damage (kinetic energy does scales more off velocity if you're using that model for weapon lethality).

It's the same lack of experience (and game balance) that makes two handed weapons ponderously slow in games, when in real life, they're only slightly slower than one handed weapons and are often effectively quicker due to their extended reach.
Ive always thought making two handed weapons slow for game balance was missing the point. Theyre supposed to be stronger than one handed weapons. The tradeoff is that youre using both hands, so you cant carry a shield or a second weapon. Making them attack slower on top of that is just weighing too much in favor of one handed weapons.