College of Constellations
The bardic College of Constellations find inspiration and signs of the future in the patterns of the stars. Bards who study the starry sky often find themselves lost in contemplation of what is unspeakable. These weird thoughts and insights become the foundation of your musical expression. Bards of the College of Constellations are often shunned by other Colleges for their bizarre songs, melodies and creations, but their outlandish tunes often outperforms the opposition. While others call this pure madness, the College of Constellations say that they foretold of how to affect the threads of reality to tune the world to their favour.

Astronavigator
At 3rd level, you have learned how to follow the stars. You gain proficiency with Navigator’s Tools. In addition, your proficiency bonus is doubled for any ability check you make that uses Navigator’s Tools as long as you can see the the horizon and at least one celestial body (for example suns, moons, planets or navigational stars).

In the Shadows of the Stars
At 3rd level, when a creature that you can see within 60 feet of you makes a saving throw, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the saving throw succeeds or fails.

Good Omens
Starting at 6th level, you see how the stars align, portraying what can be said of the future. When you finish a long rest, roll all your bardic inspiration die and record the numbers rolled. When a feature gives the option to roll one of your Bardic Inspiration die, you can instead spend the die and use one of the recorded values. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.

Ward of Elders Yonder
At 14th level, an elder evil far away in space has taken a liking to your contemplation of what lies beyond. When you fail a death saving throw, you are teleported to a distant star. You gain the benefits of a short rest as if you spent 1 hit dice. After 1 minute, you are teleported back to where you were. You then gain one of the following benefits of your choice. The benefit last for 1 hour.

Once used, you can't use this feature again until you finish a long rest.

Prophecy: When using one of the recorded values from your Good Omens feature, roll the Bardic Inspiration dice and add it to the foretold roll in addition to spending it.

Vigil: You can spend a Bardic Inspiration when rolling for initiative, rolling a Bardic Inspiration die and adding the number rolled to the initiative. You add the same number to your AC and your attack rolls and saving throws during the first round of that combat.

Calamity: You can spend a Bardic Inspiration when rolling to dealing damage with a spell. Roll the Bardic Inspiration die. After rolling the damage dice, you can reroll a number of the damage dice equal to the result of the Bardic Inspiration roll.