Actions
Land behind the sergeantso there is no-esle behind Morgul and he's beside the Sgt and Nicoli. Change to beast as I land and try and clock him with my braystaff.
Initiative
(1d10+3)[12] (though hopefully get a suprise attack!)
Half action: Guarded stance (he's a beast but he's not stupid
)
Half action: Smash the guard beside Nicoli
(1d100)[23] TN 55 (hopefully +30 if he's surprised), Damage
(2d10)[6][5](11)+3 (Impact quality so choose highest)
9 damage to the guard's Right arm
(if 10 then check for Ulric's Dark God's fury (1d100)[98] TN as above, extra damage (1d10)[8]
Note: He's unsettling so the guard needs to pass WP or suffer -10% to hit him
If I got a surprise round then excellent
If I won the subsequent initiative then Morgul would hit him again
Half: guarded stance
Half: Attack [roll]1d100[roll] (roll of 15 see below) TN 55 (± any mods) Damage (2d10)[1][4](5)+3 = hopefully 7 to the left arm
-- Dak God's Fury (1d100)[62] TN (as above) Extra dam (1d10)[8]
On Guards Turn:-
- Test for unsettling WP or -10% to attack Morgul
Morgul Parry if hit (1d100)[11] TN 65
Morgul Dodge against a potential second hit (1d100)[93] TN 38
*Copied from OOC post
Stats Summary
WS |
BS |
Str |
Tou |
Ag |
Int |
WP |
Fel |
Move |
Wounds |
Fortune |
45 |
28 |
35 |
47 |
38 |
41 |
33 |
35 |
5 |
13/13 |
1/1 |
55* |
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Effects
Blessing Dark Master (~9 rounds left)
Equipment
Equipped: Braystaff (2-hands, SB-1, Impact, Defensive, Slow)
Belt: Axe, dagger